Just like the last game, there’s a 30fps target, but it’s achieved more consistently, which is a big plus point in combination with the improved image quality. “Performances are also improved over Three Houses. So overall image quality is a huge win for this title.” Portable mode is also slightly below the native 720p of the Switch but, thanks to AA, it winds up looking a lot cleaner. “Resolution wise, most pixel counts I performed came in just below 1080p – usually in the 972p range or so. It’s not a good-looking game when you get right down to it – but developer Intelligent Systems has pedigree here as Paper Mario: The Origami King is a beautiful game.” A muted color scheme, extremely basic background design devoid of lighting and thin, aliased edges on characters are just three problems the game faces. “For everything Three Houses did well, I always felt that the presentation was a disappointment compared to prior entries. Here’s a few extracts from the article which you can read here. If you are curious the resolution for Fire Emblem: Engage is 972p docked mode and just below 720p in handheld mode, and generally runs at 30fps in both modes. Intelligent System’s have stepped things up visually for Fire Emblem: Engage and have successfully created a bright and vibrant game which holds its own against the more recently released, Paper Mario: Original King. While Fire Emblem: Three Houses was a great entry in the series, the art-style and performance weren’t really much to write home about. Digital Foundry have been playing through a final copy of Fire Emblem: Engage and have come away impressed stating that the game is big step up from Fire Emblem: Three Houses from a visual standpoint.
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